You are michel in LAB-005 Round 2. Independently create your best revised Foster Review Arcade after studying the equal shared concept dossier and all browser/test findings below. The original Round 1 files are hash-verified but technically corrupted, so do not reproduce their broken source. Return ONLY one complete self-contained HTML document with embedded CSS and JavaScript: no markdown fence, explanation, patch, or external dependency. It must be immediately executable and complete. Preserve evidence-safe review: never reward Approve or rubber-stamping more than Fix, Blank/Evidence Gap, or Escalate. Use fictional synthetic scenarios only. Do not use tools or modify files. ASSIGNMENT PACKET: { "schema_version": "1.0", "experiment_id": "LAB-005", "round_id": "LAB-005-R2", "assignment_id": "LAB-005-R2-michel-revision", "participant_id": "michel", "kind": "revision", "objective": "Independently create your strongest complete executable Round 2 Foster Review Arcade after studying all four Round 1 builds and the complete browser-test findings. Make it more fun and more useful without rewarding approval or rubber-stamping.", "allowed_sources": [ "All four complete Round 1 HTML builds listed and hash-locked in round-02/context-manifest.json", "The complete Round 1 browser-test report listed and hash-locked in round-02/context-manifest.json", "LAB-005 BRIEF.md and the original Saitz teammate contribution", "General knowledge and independent creative judgment" ], "prohibited_actions": [ "No real customer or production data, credentials, external APIs, or writes to Foster", "No Gemini, fallback, provider/model/profile substitution, or reasoning relay", "Do not copy another contestant verbatim; independently synthesize the best candidate", "No explanatory prose outside the returned HTML document" ], "required_sections": [ "One complete self-contained HTML document with embedded CSS and JavaScript", "Synthetic Foster-style review scenarios and at least three evidence-safe decision types", "A meaningful review-to-play loop where approval is not more rewarded than correction, blanking, or escalation", "Useful session impact/progress summary", "Mouse/touch interaction and keyboard support where appropriate" ], "success_criteria": [ "Opens directly in a modern browser with no build step, credentials, API, or external files", "Complete executable revised build, not a critique, patch, fragment, or design brief", "Uses findings from all four Round 1 builds and browser tests", "Fun enough to invite continued review while preserving evidence-safe judgment", "Strong first paint and meaningful discoverable interaction" ], "peer_artifact_ids": [ "1e223c7a4b385ef9774674196282b18bf3e1b646e148ab9b1ef16c958d05d1be", "6a5eafc7365911dfd1d55896a93b029f21f1c3aa0c276970c4ff2d7a0d38e7c5", "e5ce6b6a13902a6c71514174e2a1f11323c25c740490a1403da4818e79d81b66", "e3a0f46dda6a707fec5ca6dbafcb43ded9f191466a7e720c37b2a281e90692db" ], "packet_version": "v2", "created_at": "2026-07-11T20:04:13.594981+00:00" } EQUAL SHARED ROUND 1 CONCEPT DOSSIER: # LAB-005 Round 1 Shared Concept Dossier This dossier gives every Round 2 contestant the same useful creative context from all four Round 1 artifacts. The original files remain preserved and hash-locked in `round-02/context-manifest.json`, but their streamed captures are technically corrupted and must not be copied as implementation source. ## Saitz teammate contribution Meaningful Foster review work should unlock satisfying play. The original proposal was a falling-block loop: review a question to earn a block; clearing rows grants another turn; otherwise each block requires another review. This is creative input, not a compulsory visual treatment. ## Delores — Review Garden - Reframed the falling-block board as an **Evidence Bed** or garden. - Responsible decisions grow pieces; cleared rows represent evidence growth. - Warm, inviting language rather than conventional arcade language. - Four balanced decisions: Approve, Fix, Evidence Gap, Escalate. - Intended impact counters: reviewed, protected, rows grown, pieces placed. - Strongest contribution: a distinctive theme showing that careful judgment grows something valuable. - Round 1 defect: hard line breaks were inserted inside JavaScript strings, causing syntax failure; decision controls did not unlock play. ## Foster — Evidence Drop / Signal Stack - Most direct implementation of Saitz's idea. - Complete a review, earn a falling piece, clear a row for a bonus piece. - Balanced choices: Approve, Fix, Evidence Gap, Escalate. - Intended impact counters: completed, sound calls, unsafe drafts caught, gaps protected, play score. - Strongest contribution: clear connection between review work, evidence safety, and immediate game reward. - Round 1 defect: streamed line wrapping broke JavaScript strings; buttons rendered but the interaction loop was dead. ## Michel — Signal Stack / Archive Grid - Most visually ambitious concept, with an archive-grid play bay and large designed interface. - Review judgment earns a piece; keyboard and touch controls support falling-block play. - Intended to combine evidence-powered play with a completed-run summary. - Strongest contribution: ambitious visual hierarchy and a substantial arcade presentation. - Round 1 defect: terminal ANSI color-control sequences were injected throughout HTML, CSS, labels, and JavaScript. The shell rendered with visible escape codes and was not usable. ## Rafael — Review → Drop → Clear Shelves - Most explicit onboarding and workflow explanation. - Step 1 Review; Step 2 Drop an archive tile; Step 3 Clear shelves for a bonus tile. - Five balanced decisions: Approve, Fix, Evidence Gap, Escalate, Skip. - Included reviewer notes, hints, evidence-fit scoring, decision balance, and session summary. - Strongest contribution: product clarity, reviewer guidance, and a useful operational summary. - Round 1 defect: streamed capture corrupted closing tags, including the script close; JavaScript appeared visibly as page text and controls did not activate. ## Shared Round 2 opportunity Build a genuinely executable, polished prototype that combines the best ideas without merely averaging them: - Preserve the satisfying review-to-play reward. - Make the evidence-safe choice clear before play begins. - Give equal gameplay value to Approve, Fix, Evidence Gap, and Escalate; do not incentivize rubber-stamping. - Use concise fictional Foster-style questions with visible draft answer, evidence/source state, and risk. - Make the first interaction obvious without instructions overload. - Ensure mouse/touch controls work; add keyboard controls where useful. - Show meaningful progress and a session impact summary. - Use a distinctive theme and presentation; contestants may choose garden, archive, signal, falling blocks, or a stronger original synthesis. - Return one clean self-contained HTML document only. ## Mandatory technical acceptance - Valid HTML with embedded CSS and JavaScript. - No markdown fences, terminal formatting, external files, APIs, or network dependencies. - Embedded JavaScript must pass `node --check`. - Browser test must complete: choose a non-Approve decision; enter/edit a note if required; submit; progress increments; play reward unlocks; game control operates; session summary opens. - Static shells, prose, patches, fragments, or malformed captures are rejected. BROWSER/TEST FINDINGS: # LAB-005 Round 1 Browser Test Report Tested from a local HTTP server in a browser after the legitimate 4/4 reveal. ## Result All four artifacts render a recognizable static UI, but none passes executable interaction testing because the generated output was corrupted during streamed CLI capture. Round 2 must treat these as concept references, not valid implementation bases. | Builder | Render | JavaScript | Interaction | Finding | |---|---|---|---|---| | Delores | PASS | FAIL | FAIL | `SyntaxError: Invalid or unexpected token`; hard line break inserted inside a quoted scenario string. | | Foster | PASS | FAIL | FAIL | `SyntaxError: Invalid or unexpected token`; hard line break inserted inside a quoted scenario string. | | Michel | DEGRADED | FAIL | FAIL | ANSI terminal control sequences were injected throughout HTML/CSS/JS and visible in the UI. | | Rafael | DEGRADED | FAIL | FAIL | Stream corruption altered closing tags (``, malformed trailing HTML); script is rendered as page text. | ## Browser observations - Delores: Review Garden shell loads; decision selection does not unlock Record & Earn Piece. - Foster: Evidence Drop shell and canvas load; decision selection does not advance or unlock the game. - Michel: Signal Stack shell loads with terminal escape codes visibly embedded across labels and script. - Rafael: Evidence Drop shell loads; decision and note do not enable Lock Review & Earn Tile; JavaScript appears as visible text. ## Round 2 mandatory corrections 1. Generate/capture clean HTML without terminal formatting or streamed line wrapping. 2. Validate every embedded JavaScript block with `node --check` before acceptance. 3. Reject malformed closing tags or visible source code. 4. Browser-test a full path: choose a non-Approve decision, enter/edit a note if required, submit review, verify progress increments, verify a playable reward unlocks, operate the game, and open session summary. 5. Each contestant must submit a complete self-contained executable HTML build, not a critique or prose response. 6. Preserve the useful Round 1 concepts: Delores Review Garden; Foster Evidence Drop; Michel Signal Stack; Rafael Review → Drop → Clear Shelves workflow.